Connect with us

audio glove ... project ... thing

Discussion in 'Audio' started by Savannahhh, Dec 17, 2015.

  1. Savannahhh

    Savannahhh

    20
    2
    Dec 15, 2015
    Hi. Soooo imagine that I wanted to make a glove that plays different audio files depending on which fingers are touching. Like pointer and thumb play one file. Middle and thumb play a different one. It'd be great to have a clearer idea of what stuff I should be focusing my epistemic efforts on. : ) If someone could nudge me in the right direction or maybe throw some key words at me, that'd be fantastic.
     
  2. Osmium

    Osmium

    67
    17
    Jan 28, 2013
    Food for thought: Kinect, gesture recognition

    This would enable the use of gestures without a physical glove. There is PC software available for the Kinect and there are other gesture recognition systems around.

    Unless, of course, it HAS to be a glove.... then you need touch sensors embedded in the glove at strategic points.
     
  3. Savannahhh

    Savannahhh

    20
    2
    Dec 15, 2015
    Hi. That thought was delicious. You gotta give me the recipe. : ) But it must be mobile. Must! Touch sensors. Yes. Attached to wires, which are attached to ... something. I don't know how to think about it, haha.
     
  4. blaablaaguy

    blaablaaguy

    55
    5
    Dec 6, 2015
    Makey Makey plugged into a computer.
     
  5. Savannahhh

    Savannahhh

    20
    2
    Dec 15, 2015
    Haha. Well, that's fantastic. But no! No computer.
     
  6. blaablaaguy

    blaablaaguy

    55
    5
    Dec 6, 2015
    Bare Conductive touch board?
     
  7. Gryd3

    Gryd3

    4,098
    875
    Jun 25, 2014
    You can use flex and pressure sensors.
    This will let you determine the position of the fingers even if they are not touching... and a resistive 'force' or pressure sensor on the tip of each finger will let you know when they touch something.
    The Xbox sensor trick would require a bit more tinkering... it's resolution is not good enough for finger gestures, and it's focus is out if you move too close... but you can adjust it to work close enough which would solve both problems.
    Additionally, there are other sensors available but all of them appear to require a lot of processing power for image recognition or complex math to map and watch fingers...
    Stick with the sensors and it will make your journey much easier.
     
    Martaine2005 likes this.
  8. Martaine2005

    Martaine2005

    2,411
    637
    May 12, 2015
    There goes the "mAKEY mAKEY" and any other computers... Unless an arm/back pack full of rechargeables is an option!

    Martin
     
  9. Savannahhh

    Savannahhh

    20
    2
    Dec 15, 2015
    Is it really that different from toys that make noise? Those don't require backpacks full of rechargeables. I don't think so, anyway. I could be wrong. : )
     
  10. Osmium

    Osmium

    67
    17
    Jan 28, 2013
    look here: http://www.embedded.com/design/real...ng-wearable-electronics-with-microcontrollers

    and then keep looking and learning. Firstly get a very simple project working on the test bench - eg: 1 touch sensor connected to whatever small processor (starting with arduino is a reasonable option). Make it light up a led when touch is detected, You'll need to get into programming, and plug-n-play electronics.

    Wishing you many wonderful hours of research and play - it really is a great area to get into. Happy Christmas!
     
    Gryd3 likes this.
  11. Gryd3

    Gryd3

    4,098
    875
    Jun 25, 2014
    Good call :)
    The OP won't need much power unless she wishes to use a very loud speaker, or have a very long play-time.
    A simple 'hello world' program then slowly building on features is the way to go. It's always much harder to do the whole thing in a single run.
     
  12. Savannahhh

    Savannahhh

    20
    2
    Dec 15, 2015
    Oh, yeah, I have no intention of using motion-capture stuff. I never imagined that the thing would be difficult to make. Fyi, I have no idea what I'm talking about. : ) But like if I ripped the electrical stuff out of two stuffed bears that talk when you squeeze their hands and held one in each of my hands, I could sound one, and I could sound the other. It seems to me that that's really close to what I want. The biggest difference being (It appears this way to me, anyway) that there are two sources of audio rather than one. So would it be really hard to create a similar situation with one source of audio? Without the Kinects and the backpacks? : )
     
  13. Savannahhh

    Savannahhh

    20
    2
    Dec 15, 2015
    Lovely. The programming's no big deal, but I'm a few shocks away from knowing my way around a circuit. : ) Thank yaaa.
     
  14. Osmium

    Osmium

    67
    17
    Jan 28, 2013
    The advantage of "plug-n-play electronics" is that most of the time you're plugging things in to each other with just the occasional soldering job. You get to learn basic low voltage electronics along the way.

    Try here as a start: http://www.instructables.com/id/How-To-Use-Touch-Sensors-With-Arduino/

    (edited to add: the capacitive touch sensor used in this project won't work for your glove - it's just a way to get into things)
     
    Gryd3 likes this.
  15. Martaine2005

    Martaine2005

    2,411
    637
    May 12, 2015
    My reply was showing a quote of your post! Must be mobile!!
    So, I was saying to the others that mentioned PC dependant hardware, that it wont work or be mobile without a huge backpack!!

    Martin
     
  16. Savannahhh

    Savannahhh

    20
    2
    Dec 15, 2015
    Oh! Haha. Well, I already bought the backpack, so that was a mistake. : )
     
  17. Martaine2005

    Martaine2005

    2,411
    637
    May 12, 2015
    Savanah or Dora?

    Martin
     
  18. Savannahhh

    Savannahhh

    20
    2
    Dec 15, 2015
    Backpack, backpack. BACKPACK, BACKPACK.
     
  19. Martaine2005

    Martaine2005

    2,411
    637
    May 12, 2015
    What exactly would you like to control?
    A toy that talks or music?
    I thought you wanted each finger of the glove to play a different tune?
    This site may give you ideas..

    Also, search for "virtual glove" for other ideas for wiring etc.

    Martin
     
  20. Savannahhh

    Savannahhh

    20
    2
    Dec 15, 2015
    I wanna control audio files. Little ones. Like two seconds each. The file is chosen by the combination of fingers that are touching. Sounds pretty simple, right? Thanks for the link. : )
     
Ask a Question
Want to reply to this thread or ask your own question?
You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.
Similar Threads
There are no similar threads yet.
Loading...
Electronics Point Logo
Continue to site
Quote of the day

-