Crystal Wizard
- Feb 10, 2016
- 100
- Joined
- Feb 10, 2016
- Messages
- 100
While I'm waiting for my bits to arrive, I have resurrected an old idea I had.
I play wargames (WH40k, if you know it), and was wondering about adding some electronics to one of the vehicles I am working on.
Ideas:
Microswitch underneath so that when it is picked up to move, it makes "engine" sounds (unless Immobilized by enemy fire, at which point it grumbles and chokes, or says "Sorry, Dave, I can't do that")
Button on turret so when you fire the gun it flashes LED and goes "BOOM!"
Display to note what State it is in (in the game, it is important whether it moved Fast or Slow each Turn, and can be "Shaken", or Immobilized by incoming fire).
A "New Turn" button to reset Variables.
Power it with a 9V battery (replacable)
There are a few details I need to look up, and some results will interact with each other (damage can destroy guns, or immobilize, driving speed affects how many weapons may fire), so I'll have to decide how complex to make it.
I'm thinking of using an Arduino (or similar) to run the processing/holding variables, unless there is a simpler way.
Just looking for quick advise so far - the basics sound feasible, but how much more complex will it be to get all the parts to interact?
(Details of Game can be provided)
I play wargames (WH40k, if you know it), and was wondering about adding some electronics to one of the vehicles I am working on.
Ideas:
Microswitch underneath so that when it is picked up to move, it makes "engine" sounds (unless Immobilized by enemy fire, at which point it grumbles and chokes, or says "Sorry, Dave, I can't do that")
Button on turret so when you fire the gun it flashes LED and goes "BOOM!"
Display to note what State it is in (in the game, it is important whether it moved Fast or Slow each Turn, and can be "Shaken", or Immobilized by incoming fire).
A "New Turn" button to reset Variables.
Power it with a 9V battery (replacable)
There are a few details I need to look up, and some results will interact with each other (damage can destroy guns, or immobilize, driving speed affects how many weapons may fire), so I'll have to decide how complex to make it.
I'm thinking of using an Arduino (or similar) to run the processing/holding variables, unless there is a simpler way.
Just looking for quick advise so far - the basics sound feasible, but how much more complex will it be to get all the parts to interact?
(Details of Game can be provided)