"D Yuniskis" <(E-Mail Removed)> wrote in message
news:hn3e4d$mqf$(E-Mail Removed)...
> [hmmm... that begs the question: what term to use
> to refer to describe the "side" (direction) that you
> turn *into*? E.g., what I have called "right" in
> this example]
Angular directions are most specifically denoted by the right hand rule.
Point your thumb in the direction of the axis, and your fingers will curl
around the direction of positive rotation.
The problem then becomes specifying the 'thumb vector' consistently, but
that's a bit easier now since "into the surface" is true no matter what
direction you're looking at it (whereas the rotation is reversed if you flip
the axis!).
Tim
--
Deep Friar: a very philosophical monk.
Website:
http://webpages.charter.net/dawill/tmoranwms